Figma: for UI design, app layout & developer collaboration
Affinity: for vector design, photo editing & publication design
DaVinci Resolve & Fusion: for video editing & motion graphics
Claude Code: for ai-assisted product development
VS Code: for software and web development
Adobe Creative Suite: for graphic design
Apple Garageband: for sound production
Unity: for game development
Unreal Engine: for game development
Touch Designer: for interactive experiences
Web Apps: for interactive software
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160over90
AARP
Aflac 5
Amazon Audible
Andalusia
Apollo Theater 3
Arizona Cardinals
Army-Navy Game 1
Atlanta United
Audi
Boeing 4
Boston Red Sox
Capital One 9
Centre College
Charlotte Hornets
Chicago White Sox
Chubb US Open 2023 3
Coca-Cola 8 & 12
Cogent World
College Football Playoff 2 & 9
Colorado Rockies
Columbia University
Columbus Blue Jackets
Cornell University Athletics
Creative Artists Agency
Czarnowski Collective
Detroit Tigers
Dr. Pepper
Ferrari F1 6
Fitness 360
Gene Locust
GoGo Squeez Canada Soccer 10
Graceland: The Home of Elvis Presley
Green Bay Packers
HiRoad
Hisense 7
Houston Dash 11
Houston Dynamo
Hyundai
Incert Coin
Indianapolis Colts
International Ice Hockey Federation
JBL
Kill The Killer
Los Angeles Clippers
Los Angeles Dodgers
Madison Square Garden
MD Anderson 11
Melt Atlanta
Miami Dolphins
Minnesota Vikings
Modelo 2
Momentum Worldwide
MVP Interactive
NBA All-Star Game
New Jersey Devils
New York Mets
New York Rangers
New York Red Bulls
Ottawa Senators
Pensacola Blue Wahoos
Philadelphia Eagles
Philadelphia Flyers
Philadelphia Phillies
Pro Football Hall Of Fame
Qualcomm
R&CPMK
Red Moon Marketing
Revolution World
Sacramento Kings
Samsung
Seattle Sounders
Signal Five
Six Flags
Sprite 8
Stanford University
T-Mobile
Tampa Bay Buccaneers
Tennessee Titans
The T1 Agency
Tissot 3
Tripped & Falling
Washington Commanders
Washington Nationals
Waystar
Witchfist
Credit card debt and recurring expense tracking app for Android.
Add as many credit sources as needed
Card UI color is randomly generated
Multiple sorting options
Pin cards to the top of the list
Export data to CSV for easy transfer to spreadsheet
Celebration triggers when debt on a card reaches $0
Switch to privacy mode manually or if no app activity detected for a few minutes
Hidden reset
Featured during FIFA World Cup ‘25 and played by 1,351 attendees.
Created a Virtual Penalty Kick game in Unity, using the Azure Kinect camera. Users try to score as many penalty kicks as possible against a Hisense branded virtual goalie.
Users we encouraged to pre-register using the provided registration QR code. When their turn arrived, they scanned their unique user QR code to start the game. A persistent leaderboard kept track of top scorers.
This game was active every day of US Open ‘23 and was engaged in over 3,500 play sessions.
Partnering with Creative Artists Association, our challenge was to engage attendees in between sets while positioning CHUBB as a fun, tech-savvy insurance company.
Users were given a miniature tennis racket of our design and fabrication with which to play a 30-second round of tennis target practice.
Motion sensors within the handle of the racket allowed user to perform any style of swing, which was mirrored by their in-game avatar. A successful hit at the correct angle resulted in smashing targets quickly in pursuit of the highest score.
We engineered a sensor-laden baseball bat to translate a player’s swings in 3D space and accurately communicate their attempts within the game.
The Colorado Rockies were looking for ways to keep fans entertained between innings and encourage them to pay $5 to use their designated Fan Zone area. We devised and executed a video game version of baseball’s historic Home Run Derby.
After each successful hit, an in-game camera followed the ball, zooming into the jumbotron to show the player’s form and recording their best score to the Daily Top 10 leaderboard if they deemed worthy.
The CBJ Fan Zone is a showcase of interactive hockey experiences worth over $1.2M and played by over 21,696 fans.
These experiences include: Pose With A Pro where patrons take selfies with the teams’ players, Skill Shot Challenge where users hit motion-tracked balls to score against a virtual goalie and Goalie Challenge where users attempt to stop physical pucks.
Sprite took this experience on the road for a year, updating the in-game bottles' labels as new flavors were released.
Partnering with experiential agency Red Moon Marketing, we were awarded the opportunity to create a fun engagement showcasing Sprite's new flavors of 2024 while simultaneously celebrating the world of hip-hop music and dj culture.
Settling on a collection of beats and musical sounds, we created a digital mixing board complete with scratching turntables. Users tap Sprite bottles to turn tracks of music on and off, creating unique compositions. Under the hood, our magic sauce in crafting the tracks to always stay in time with each other guaranteed a pleasing tune for every user.
This toured the Military Academies leading into Army/Navy game at Foxboro, averaging over 300 users per event.
Users had 45-seconds to throw footballs at impact-sensing targets, controlling the locomotion of their team's avatar as it ran from one end zone to the other. Created in Unity, this game featured 2D and 3D elements made to mimic an 8-bit graphic video game on a CRT television.
This activation got 1,640 uses during the Miami Dolphins vs Carolina Panthers game at Hard Rock Stadium.
Created this immersive fan experience for the Zach Thomas Hall of Fame Induction Ceremony. Throughout the game, fans were able to trigger this web AR experience using their phone and view a 3D modeled Zach Thomas explode through the midfield logo along with his career statistics.
Collaborated with the Tennessee Titans to bring fans this augmented reality enhanced mural, “Tennessee Tough”.
The Titans wanted to create an experience that engaged both fans and Tennesseans outside the venue, so we came up with an interactive AR Mural that combined creativity, art, technology and sports. When viewed through a phone, the mural created by Nashville-local muralist MOBE, comes alive with an animated Titans player, quotes from significant Tennessee figures (John Lewis, Tennessee Williams, Wilma Rudolph) and the names of all 95 counties in Tennessee.
Built a web AR experience on the 8th Wall platform.
This turned users into virtual bobblehead figures, sticking their face to their bobble buddy's body and dressing them in different uniforms and headgear. Once a figurine is created, users place them in the real world, trigger various soccer animations and capture the moment in a photo or video.
Created a content management system dubbed Synq which services many colleges including Centre, Columbia, Cornell & Stanford.
In order to showcase each college's sport teams accordingly and act as an enticing recruitment tool for their athletic department, Synq was built using the Django framework. This gave design flexibility and speed when making updates. Every installation was navigated via wall-mounted touch-screens.
Created a Virtual Penalty Kick game in Unreal.
Using the Zed 2i camera for body tracking, users try to score as many penalty kicks as possible against a GoGo Squeez branded virtual goalie.
This got 1,433 plays over 10 activation days.
Created a digital field goal kick game using Zed 2i camera for body-tracking. Users timed an arcing arrow showing them the trajectory of their kick in order to score as many point as possible within a set number of attempts. Each round moved the ball further away from the goal, increasing difficulty.
Created a body-tracking controlled touchdown game where two players compete for the fastest time. Users shuffled left and right to move their in-game avatar and avoid oncoming tackle attempts by the opposing computer-controlled team.
Created a 3-point shootout basketball video game using Azure Kinect sensor. The Kinect tracked a player's arms, detecting when a ball was grabbed and a 3-pointer was attempted.
This was played by 2,735 attendees over 3 days.
Created a basketball passing game that utilized a real basketball, large LED panel displays and impact sensors.
Created a digital version of the classic air-hockey game for the Philadelphia Flyers. Players manipulate strikers to slam the puck while standing at either end of a table with a built-in touchscreen. Sliding physics makes the pucks's travel speed feel realistic.
